Temporary Powers Guide
Temporary powers are powers gained from before/during/after missions. These powers range from normal archetype to the completely extraordinary. This area is under heavy development. Meaning some listed powers may not be available at all or may not be temporary non-beneficial status effects. If you have any of the missing information please email me about it
| Lvl | Mission | Icon | Power Name | Effect | Ownership Duration | Description |
| ANY | "Trick-or-Treat" Halloween Event | Rock | Ranged Smashing DAM | 1 use | You got a rock. | |
| 5 - 10? | Slow spread of 5th Column (temp-power mission) | ![]() |
Cryoprojection Bracers | ? | 1 hour? | ?need a pic of temp power please? |
| 5 - 10? | Investigate Superadine Ring (temp-power mission) | ![]() |
Flashbang Grenades | Ranged
(Targeted AoE) Foe -ACC Foe -DEF |
6 uses | These military
issue non-lethal grenades explode with a concussive force that leaves all
affected targets very vulnerable. Their Accuracy and Defense will be
severely reduced. |
| 12ish | Test EMP Gauntlet on Clockwork (temp-power mission) | ![]() |
EMP Gloves | Ranged Energy DAM Foe -END |
1 hour -or- till returning to contact | This glove can
deliver a high power, focused Electromagnetic Pulse to a target. Deals
good damage and can drain Endurance from the target. Very effective against
machines of all types. The EMP Glove will last 1 hour of real time. |
| 15? | Rescue partygoers from Trolls (temp-power mission) | Medkit | Self Heal | 8 uses | This Med Kit
allows you to heal 1/4 of your hit points. The Med Kit has 8 uses. |
|
| 15 - 20 | Test Wave Scrambler (temp-power mission) | ![]() |
Wave Scrambler | Cone Special
DAM Foe -Recharge |
1 hour -or- till returning to contact | This
device was built to interfere with Clockwork's energy signals within its
conical area of effect. The Wave Scrambler will last 1 hour of real time. |
| 15 - 20 | Stop
the artifacts auction (temp-power mission) |
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Ring of Pain | Ranged Foe -DEF Self DoT |
10mins of activated time | The Ring of
Pain is a dark device. It can severely reduce a target's Defense, at the
cost of the owner's health. As the target's Defense is lowered, you will
continue to lose Hit Points until you deactivate the ring. The Ring of
Pain can remain active for about 10 minutes before it is exhausted of
its negative energy. |
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Scroll of Ruin | Ranged
(Targeted AoE) Foe -DEF |
1 use | This incantation
will drastically reduce the Defense of all foes in the affected area. The
affected foes become vulnerable and incredibly easy to hit. This scroll
possesses powerful dark magics, and its effects are almost impossible to
resist or avoid. The Scroll of Ruin can only be used once. |
||
| 15 - 20 | The Vahzilok Plague (storyarc) | Vahzilok Wasting
Disease |
Auto: Self -Regeneration -Recovery -HP -End |
Returning to contact after completing mission | You have been infected with the Vahzilok Wasting Disease. This disease, introduced by the Vahzilok, is slowly wasting you away. Find a cure, quick! Your Max Hit Points, Endurance, Regeneration, and Recovery have been reduced. | |
| 15 - 20 | Decrease Tsoo territory (temp-power mission) | ![]() |
Lethargy Inducer | Ranged Foe -Recharge -Speed |
20 uses -or- till returning to contact | This invention
can cause a target to feel tired and worn down, reducing the speed of
their attacks. The Lethargy Inducer has 20 charges. |
| 15 - 21 | Synapse's Taskforce | ![]() |
Clockwork Immobilizer MkI | Ranged Clockwork Hold |
1 use -or- till returning to contact | This device was
invented by Positron, specifically to interfere with the signals the
Clockwork King uses to animate his minions. This is the prototype model,
and has only one shot. |
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Clockwork Immobilizer MkII | Ranged Clockwork Hold |
1 use -or- till returning to contact | This device was
invented by Positron, specifically to interfere with the signals the
Clockwork King uses to animate his minions. This is the upgraded model. It
still has only one shot, but should be more effective. |
||
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Clockwork Immobilizer MkIII | Ranged Clockwork Hold |
1 use -or- till returning to contact | This device was
invented by Positron, specifically to interfere with the signals the
Clockwork King uses to animate his minions. This is the Mark III model. It
still has only one shot, but should be more effective and last a longer
amount of time. |
||
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Clockwork Immobilizer MkIV | Ranged Clockwork Hold |
1 use -or- till returning to contact | This device was
invented by Positron, specifically to interfere with the signals the
Clockwork King uses to animate his minions. This is the the most powerful
version, and should be effective against the Clockwork King himself.
Positron apologizes that is still only has one charge. |
||
| 17ish? | Seek clues to Lost's plans (temp-power mission) | ![]() |
Plasmatic Taser | Cone Energy/Smash DMG +Knockback |
1 hour | This
non-lethal plasma device that is more effective than a normal Stun
Blaster. It unleashes a cone of energy that knocks foes back. The
Plasmatic Taser will last 1 hour of real time. |
| 20ish? | Test the Genetic Restabilizer (temp-power mission) | ![]() |
Genetic Restabilizer | Ranged Foe Hold |
12 uses - or- until returning to your contact | This device can
stop mutations and even begin a reversal of the process in certain cases.
The effect, however, can temporarily render a victim helpless and unable
to defend himself. The Genetic Restabilizer has 12 charges. |
| 20ish? | Recover the Platonic Solids (temp-power mission) | ![]() |
Geometric Gauntlets | Ranged Foe Immobilization -Fly |
60mins real time | This Geometric
Gauntlet creates a localized gravitational field strong enough to
Immobilize a single foe. The target can still attack, but cannot move.
It is also powerful enough to bring down flying entities. |
| 20 - 25 | The Wheel of Destruction (storyarc) | ![]() |
Empowered Center of the Wheel | Melee moderate DMG (Fire/Lethal) |
1 hour after mission -or- until you return to your contact | This metal rod
has been empowered by the Banished Pantheon. While carrying it, you can
summon a Sword of Flame. |
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Empowered Linchpin of the Wheel | Toggle:
Self +Res(Smash, Lethal, Energy, Negative) |
1 hour after mission -or- until you return to your contact | This broken
piece of an ancient artifact has been empowered by the Banished
Pantheon. While carrying it, you can summon a cloak of flames to protect
you from harm. While active, you take less damage from Smashing, Lethal,
Energy, and Negative Energy attacks. |
||
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Empowered Piece of the Wheel | Ranged Moderate DMG(Fire) |
1 hour after mission -or- until you return to your contact | This broken
piece of an ancient artifact has been empowered by the Banished Pantheon.
While carrying it, you have the power to launch a torrent of flames at
your opponent. |
||
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Empowered Shard of the Wheel | Melee Minor DMG(Fire) |
1 hour after mission -or- until you return to your contact | This broken
piece of an ancient artifact has been empowered by the Banished Pantheon.
While carrying it, you can scorch your enemies with your hands. |
||
| 20 - 25 | Pwnz (badge mission) | ![]() |
Confiscated Beanbag | Ranged Minor DMG(Smash) Foe Disorient |
50 uses | You confiscated
this weapon from a Freakshow base. It fires a single, non-lethal Beanbag
that can seriously Disorient a target. You have 50 Beanbags. |
| 20 - 25 | Stop Cryonite Armor Design Theft (temp-power mission) | ![]() |
Cryonite Armor | Self +Def(Smash, Lethal) +Res(Cold) |
1 hour of activated time | As a thank you,
the company has given you the opportunity to be the first to test this
technology in the field. You have enough power to operate the Cryonite
Armor for 1 hour of on time. |
| 20 - 25 |
Find Edith Frasier (temp-power mission)
|
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Idol of Lughebu | Melee Moderate DMG(Negative) Foe -ACC Self +HP |
3 real days | When you rescued
Suzanne Trent, she gave you this idol she found in the Pantheon's lair.
While carrying it, you have the ability to drain the life of nearby foes,
increasing your own Hit Points. The idol must be returned to the MAGI
vault within 3 real days. |
| 20 - 25 | ?Defeat 30 Sky Raider mission? | ![]() |
Antigravity Matrix | ? | 2 hours of use or until returning to contact | -?--This is the Sky Raider jetpack that allows you to fly though rather slowly. ---?- |
| 24+ | Terra Volta Respecs | ![]() |
Reactor Coolant | |||
| Terra Volta Glow | ? | ? | ? | |||
| 24ish? | Recover the stolen Chameleon Suit (temp-power mission) | ![]() |
Freakshow Disguise | Auto: Self Stealth | 15 mins | This
suit can cause you to look like a member of the Freakshow without actually
undergoing the hazardous cybernetic surgery. You can pass completely
unnoticed by the Freakshow. However, if you take any aggressive actions,
your cover will be blown, and the disguise will no longer be effective.
This disguise will last 15 minutes of real time. |
| 25 - 30 | Investigate the city of Oranbega (temp-power mission) | ![]() |
Sands of Mu | Melee
(Cone) High DoT(Smash/Negative) Foe -ACC |
4 real days | You recovered
this strange black sand from a Circle of Thorns hideout. While carrying
it, you have the ability to deal a flurry of punches charged with the
Negative Energy of the Netherworld. The sand must be returned to the
MAGI vault within 4 real days. |
| 25 - 30 | Mystical Savior (badge mission) | ![]() |
Undead Slaying Axe | Melee Moderate DMG(Lethal) Bonus vs. True Undead |
Completion of mission | This weapon
was specifically crafted by MAGI to slay the undead. |
| 25 - 30 | Stop the theft of Rikti Technology (temp-power mission) | ![]() |
Manifold Resonator | Self Teleport +Special |
unknown # of uses | After
Teleporting, you will remain intangible for a while. During this time, you
cannot activate any other powers. As you slowly phase into normal space,
you will remain partially visible, your Accuracy will be reduced, but your
Defense will be improved. |
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Resonance Disrupter | Toggle: Self
Stealth +DEF -HP |
Disappears after so much activated time (unknown amount) | The Resonance
Disruptor bends light around you to make you completely Invisible. If you
attack while Invisible, you will be detected, although you will still have
a huge bonus to Defense. This technology is unstable, and you will take
damage over time as long as it is active. |
||
| 30 - 35 | Freak/Nemesis Weapons Deal (temp-power mission) | ![]() |
Nemesis Staff | Ranged Minor DMG(Smash) Foe Knockback Disorient |
5 real days | You
confiscated this strange, steam-powered staff from a Freakshow hideout.
The staff shoots a bolt of energy that deals damage, knocks back foes,
and may stun them, You should test the weapon in the field, then return
it to the DATA labs for study within 5 real days. |
| 36 - 41 | Abandoned Sewers Trial | ![]() |
Partial Cannon | Ranged Special |
#? uses | The Particle
Cannon is a heavy Rikti weapon that can reverse the polarity of of an
entity brought through a dimensional rift, sending it back to its own
universe. Against other targets, it has no effect. the particle cannon can
send the Hydra Head back to its dimension. The particle beam is slow, and
must be held on the target for a long time. The Particle Cannon has
limited charges, so use it wisely. |
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Thermite Cannon | Ranged (Cone) Moderate DoT(Plasma) |
#? uses | The Thermite Plasma Cannon is a Rikti weapon. The Plasma is relatively cool, and only moderately dangerous. However, it has be discovered that Thermite Plasma is deadly to the Hydra. It is best to save the weapon's limited charges for defeating the Hydra. | ||
| 40 - 45 | Take down a Revenant Hero lab (temp-power mission) | Crey Narcotic | Auto: Self -Regeneration -Recovery -HP -End |
30 mins -or- returning to contact | The Crey scientists have injected you with a narcotic that slows your movement speed, attack speed, and Endurance recovery! After completing your mission, you should seek help from your contact. If you cannot reach your contact, the effect should wear off. | |
| 40 - 45? | ?Praetorian mission vs BlackSwan? | ![]() |
Fettering Nimbus | Ranged Moderate DoT(Energy) Target Immobilize |
?? | The magician
you rescued from Black Swan's shadow creatures has imbued you with the
power to bring forth a strange white light from your hands. This light
is painful to shadows, and can hold them in place while dealing Energy
damage to them. |
| 40 - 45 | To Save a Soul (storyarc) | Psychic Cleaver | Ranged Moderate DMG(Special) |
500 uses | After drinking Cadoa Kestral's magic draught, you have the ability to destroy the Madame of Mystery, the psychic projection of Madeleine Casey. This is the only way to free Madeleine's soul from the carnival's hold. Psychic Cleaver has 500 charges. Damage: moderate, Recharge: fast | |
| ? | ? | ![]() |
Tear Gas | Target AoE foe hold? | 6 uses | ? |
| ? | ? | ![]() |
Tesla Gauntlet | single target? | ? uses | ? |
| ? | ? | ![]() |
Jump Pack | self? | ? | ? |
| ? | ? | ![]() |
Napalm Projector | cone? | ? | ? |
| ? | ? | ![]() |
Talisman of the Moon | cone? | ? | ? |
| ? | ? | ![]() |
Flame Amulet | single target? | ? | ? |
| ? | ? | ![]() |
Stun Blast | single target? | ? | ? |
| ? | ? | ![]() |
Neural Inhibitor Grenades | targeted aoe? | ? | ? |
| ? | ? | ![]() |
EMP Blaster | targeted aoe? | ? | ? |
| ? | ? | ![]() |
Chromatic Grenades | targeted aoe? | ? | ? |
ISSUE 3: TEMP-POWERS |
| Powers here will be added to the regular list after a Issue3 has been out for a bit. |
| Lvl | Mission | Icon | Power Name | Effect | Ownership Duration | Description |
| ? | ? | ? | ? | INSPIRATION one use |
? | |
| ? | ? | Electromagnetic Grenades(?) | targeted aoe? | ? | ? | |
| ? | ? | Holy Shotgun Shells(?) | cone attack? | ? | ? | |
| ? | ? | Nictus Fragment(?) | single target? | ? | ? | |
| ? | ? | Warwolf Whistle(?) | summon? | ? | ? | |
| ? | ? | Wedding Band(?) | self? | ? | ? |
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