Enhancement Comparison
-- by Ishin Ryu
| Most common mistakes and usage example.
Training Origin enhancements have green border.
|
| Base Damage | Recharge Modifiers | ||
| Endurance Cost | AM = .30 | ||
| Accuracy Modifier | enter as decimal or negative decimal to show a debuff | Quickness = .20 | |
| Actuation Time | also referred to as "activation" or "casting" time | ||
| Recharge Time | |||
| Hasten On? | if Hasten is active enter .7 | ||
| Recharge Modifiers | enter as decimal (list on right) Presumed active during all of recharge time. | ||
| Mob Level Difference | valid values are 0 through 12 | ||
| 1st Enhancement | |||
| 2nd Enhancement | |||
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